Wild arms games




















The Accelerator allows players to control time and obtain specific items to solve puzzles and conquer missions. The HEX system involves seven hexagons that serve as battlegrounds. The story tracks the exploits of Jude Maverick, a young soldier who must save a girl named Yulie from space pirates who invade Filgaia from the sky. After a decade of refining the gameplay, ironing out the bugs, and improving the overall experience, Wild Arms 5 earned acclaim as one of the better entries in the franchise.

The story follows Dean Stark, a teenager tasked with rescuing a little girl from the alien race known as Veruni and decoding a cryptic message. The third-person game improves the HEX battle system and The Force meter from its predecessor, allowing players to increase or decrease their power based on how successful their battles are.

Hailed for its compelling gameplay and improvement across the board, Wild Arms 5 is the last game in the series to be released on a home console. The revamped update drew tremendous praise for its gorgeous animation, excellent design, diverse adventures, enthralling environments to navigate, and bolstered character personalities. Moreover, the game was applauded for its RPG party system, which necessitates players to develop each character in order to solve every puzzle and defeat every foe.

Ages ago, under the protection of the Guardians, the world of Filgaia was a prosperous land filled with ancient and magical beings. It was a rich, green and fertile realm. All was well with the inhabitants of Filgaia In order to survive, the three races of this world banded together.

The Guardians and humans fought together with the Elws, a clever race that used technology laced with magic, to rid their planet of the alien demons. Working together, they forced the Metal Demons to the arctic edge of Filgaia where they have not been seen since. Having helped win the war to save Filgaia, the Elw became disenchanted by the greed and ruthlessness of the human race. They became alienated and abandoned Filgaia after seeing the rapid decline of the planet.

Some other interesting points about Wild Arms are the way players can customize the menus and icon appearances, develop their own home towns and create their own magic spells. With all this flexibility, combined with different action based on whichever character is selected, it's no wonder Wild Arms sold over , copies in Japan two weeks after release.

Of course, only the battles bear any resemblance to the majesty of Final Fantasy , and the land-based traveling looks like the norm for bit systems, but this is definitely the sharpest-looking effort from the folks responsible for Arc the Lad, Beyond the Beyond and the upcoming Popolocrois.

Sony's latest foray into RPGs is the beautifully conceived Wild Arms, a classic game that combines fantastic 3D polygonal graphics with a creative plot to totally immerse you in the gameplay. A thousand years after warring with the Metal Demons, the inhabitants of Filgaia are again in the midst of a struggle against their old foes. The Filgaians turn to three young adventurers for help. Though each one has different reasons for joining the cause, the heroes swear to a single purpose: Restore the land to greatness by recovering the Tear Drop artifact, which can release the Queen Demon from her millennium of sleep.

The three adventurers can upgrade weapons, master skills, and create spells. Each character possesses tools, which are beneficial for searching and for solving mazes. Success rewards the trio with treasure to increase their attributes and cure ailments. Throughout, the clear onscreen menus and controls are efficient and easy to use. The colorful graphics during normal gameplay are a match for the best RPGs.

Better still is the battle mode, where the polygonal characters are large and detailed, similar to those found in a good fighting game. With up to seven random camera angles and no corruption or dropout, the graphics in Wild Arms are even better than those found in recent hits like Revelations: Persona and Suikoden.

The same goes for the anime-styled introduction, which has no contemporary that is worthy of comparison. The sound is solid, highlighted by an intense music soundtrack especially in battle mode.

The game, however, has no voice-overs, which reduces the drama in the most important sequences during gameplay. Even though Wild Arms doesn't have breakthrough gameplay, it does have graphics impressive enough to make it one of the season's best titles, no matter what the genre.

This game will have you up-in-arms. Long ago the Metal Demons brought a devastating war to the quiet planet of Filgaia, laying the fertile world to waste and leaving the people helpless. In Wild Arms, you play as one of three adventurers who must stop the Metal Demons from waging another war. Wild Arms mixes fantasy and sci-fi elements into a story line that changes depending on which character you play as.

The ability to customize menus, develop your own hometown, and create your own magic spells gives you several control options. Replaying the games, re-watching the anime… even looking at playthroughs of the Japan-only Wild Arms: Million Memories.

Being a fan is tough, so to keep hope alive I want to look back and rank every Wild Arms game released in the West and reminisce about the mysterious realm of Filgaia. One of the shakiest releases in the franchise has to be the fourth entry in the series published in Although it made an effort to revitalize the franchise by introducing many new elements to combat such as the HEX battle system and more action-packed dungeons, it also sacrificed some of what makes the series special in the first place.

It sacrifices the Wild West-inspired setting for something more modern, mostly sci-fi, which coupled with bland characters and a somewhat pointless story made it an easily forgettable title among other RPGs from the same era. With that said, I have to say this PS2 title is still pretty enjoyable. The game was released in Japan around half a year after Final Fantasy Tactics: The War of the Lions, and to say it was heavily influenced by it or the original would be an understatement.

And despite the classic anime-style turn of events, it might be one of the best stories in the series. Positional advantage and choosing the right formation for each mission are key to winning.

But one overall difference is that while the maps in FFT are divided into squares, XF divides them into hexes. But when comparing XF to the rest of the franchise… it still feels like a spin-off of the true Wild Arms flavor.



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